
OUR FOCUS
When designing we focus on facilitating communication, collaboration, as well as supporting shared and playful learning experiences.

SHARED LEARNING
Shared learning experiences are for example supported by including different roles, thereby enabling the players to distribute the activity to take advantage of their diverse strength, or by allowing players to compete across different skill levels.

COLLABORATION
All of the learning activities and games are designed to be used by four or more players. Although designed for four players, they can also be used by fewer. Playing the games with fewer people can make some games harder to win, thereby encouraging the players to invite others into the game.

COMMUNICATION
Communication between players are encouraged in different ways, for example by creating a shared goal thereby encouraging players to help each other, or balancing the amount of feedback provided in the game, to motivate the players to help each other.

PLAYFUL LEARNING
Games have to possibility to support learning and involve all students including those with special education needs. By wrapping learning in game activities it can motivate and create a fun and engaging setting for learning.

EDUCATIONAL GAMES
Weco Play includes 30+ learning games and activities that can be played in eight different language. The content focus on language and math skills, but also contain games directed at art, natural science or physical activity. Many games offer several game modes, and provide the user with the opportunity to customize the difficulty and content. The platform is continuously updated with new games and content.

SUPPORTED LANGUAGES
Arabic, Danish, Dutch, English (GB), English (US), Finnish, French, German, Korean, Norwegian, Swedish.
Weco Play offers high quality text-to-speech in all supported languages.
Text-to-speech works across the whole platform, both in menus and inside all games.
EXAMPLE GAMES

PUZZLE
The game illustrates how collaboration can be designed into even very simple games. The game can be played in a way, where there are fewer pieces, but where all of the pieces needs to be held in the right place in order to solve the puzzle. Consequently, in this mode it requires collaboration and communication to get all of the pieces held in the right position, and it often results in twister-like situations, where the arms are crossed.

BOOK BUILDER
The game is an example of allowing the children to be content creators. Book creator makes it possible to make and read books, which contain both text and graphics. The children build a book together, by constructing illustrations from a graphic database and writing text. The wring process in designed with multiple roles, constructing sentences, spelling, and placing the words in the right order. The finished product is an interactive book that the other children can read and play with.

MATH RACE
The game illustrates facilitating competition on equal terms, regardless of whether the children have similar or varying skill levels. Each player choose what arithmetic skills they want to train, and then compete by driving a small car around and collecting answers. The game purposefully hides the contestants scores, in order not to discourage the players while playing.

DESIGNED FOR
